Robot Stampede became sentient in 2009 with its primary directive: to manufacture positive emotions though original video games. The robots spend most of their time doing important things like play-testing their games, and have hired a few human lackeys to do much of the menial labor such as vacuuming tubes, cleaning out keyboard jam, and crafting marketing flair.
The robots coerced Karim Sanjabi and Brian "Beej" Hall into permanent servitude. Both humans previously had worked for and with companies such as Freestyle Interactive, Electronic Arts, and Activision.
Don't worry however; the robots have saved all of the important technical and creative indie game development for themselves.